Digital Innovation & Learning

We support and promote the effective use of technology and design in teaching, research, and administrative efforts and initiatives.

Instructional Design Glossary

Asynchronous Asynchronous learning is a student-centered teaching method that uses online learning resources to facilitate information sharing outside the constraints of time and place among a network of people. Asynchronous learning is based on constructivist theory, a student-centered approach that emphasizes the importance of peer-to-peer interactions. This approach combines self-study with asynchronous interactions to promote learning, and it can be used to facilitate learning in traditional on-campus education, distance education, and continuing education.
AT Academic Technology team located inside Steinhardt Technology Services (a group within the Administration & Finance Department).
AT Co-Pilot An AT Member who will shadow an online synchronous Zoom session to ensure the faculty and students are confident in the platform and its functionality.
AT Partner The instructional designer from Academic Technology assigned to the Instructional Design project.
Color Status On Track: Project is on schedule
At-Risk: due date or milestone missed but Eight Dates intact
High Risk: At Risk, with a high risk of going off track
Off Track: An Eight Date will be missed if action not taken
Course Lead The Course Lead is the primary Subject Matter Expert who designs and organizes the course in collaboration with Steinhardt AT.
Course Refresh In preparation for a new semester, the course needs to be “refreshed”, specifically: rolled over into official Albert-linked course site, and updated according to due dates, module dates, etc.
Course Review All courses undergo 3 formal reviews as a way to check for 1) Pedagogy (structure), 2) Practicality (content), & 3) Functionality (course site).
Course Wall A dynamic messaging platform for students and faculty to post messages or resources for the entire class.
Eight Dates The key 8 deliverable dates that all course design projects need to have.
#1: Architecture Draft 1 Due
#2: Architecture Final Draft Due
#3: Content Design Draft 1 Due
#4: Course Content Final Draft Due
#5: Course Completion Due
#6: Bug Bash Due
#7: Course Rollover
#8: Official Course Handoff
Faculty Training Training and support that is offered to the faculty member before teaching an Online or Hybrid course developed by AT.
In-Flight Support In-flight support maintains the course site while it is “live” or “active” and ensures everything that was built by AT functions as it should.
Pulse Checks A colloquial term referring to the collection of student feedback while the course is “live” in order to make improvements or address questions.
Reactive Teaching Where the teacher reacts to the student trying things out and dynamically tailors the teaching experience according to student outcomes or behavior.
Stakeholders Usually, stakeholders are members of the academic department (for which the course is being built) and often members of various administrative departments who might influence the course design process or have interests in the outcome (such as Technology, Academic Affairs, Global Affairs, or similar).
Status Reports At the end of every two weeks (usually), your AT partner will complete a Status Report. The report will indicate a color which tells the stakeholders the status of the project.
Synchronous Synchronous learning refers to a learning event in which a group of students are engaging in learning at the same time. Before learning technology allowed for synchronous learning environments, most online education took place through asynchronous learning methods. Since synchronous tools that can be used for education have become available, many people are turning to them as a way to help decrease the challenges associated with transactional distance that occurs in online education.
Zoom Zoom is a communications software that combines video conferencing, online meetings, chat, and mobile collaboration.

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